#ifndef GAME_CLIENT_DESK_INFO_H
#define GAME_CLIENT_DESK_INFO_H
#include <vector>
#include "game_client_player.h"
struct GameClientDeskInfo
{
	std::vector<GameClientPlayer*> players;
	GameClientPlayer* getPlayerOfChair(int chairId) {
		for (int i = 0; i < players.size(); i++) {
			if (players[i]->getChairId() == chairId) {
				return players[i];
			}
			return nullptr;
		}
	}
};
#endif

